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761. Wierd sentry optimal range - in Ships and Modules [original thread]
If something in game contradicts what EFT says, EFT is in most cases right.
- by Abdiel Kavash - at 2013.10.27 14:42:00
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762. No insurance payout when killed by concord/navy/sentry gun - in Player Features and Ideas Discussion [original thread]
You don't get insurance when killed by CONCORD since a long long time ago. I'm not sure about navy/police/gateguns though.
- by Abdiel Kavash - at 2013.10.27 14:37:00
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763. Mobile Siphon Unit - Feedback - in Test Server Feedback [original thread]
I am looking at the attributes of a siphon: http://i.imgur.com/5gsTBKo.jpg I see three errors here: First, the attribute named "Minimum Anchoring Distance From Starbase Shield" (50 km) should probably be "Maximum Anchoring Distance From Starba...
- by Abdiel Kavash - at 2013.10.27 14:16:00
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764. heat based weapons as an offensive ewar weapon - in Player Features and Ideas Discussion [original thread]
Yes I too would like to melt all enemy supercap/titan modules off in 15 minutes with a frigate. And that is assuming that the effects don't stack (which you didn't mention anywhere).
- by Abdiel Kavash - at 2013.10.27 14:00:00
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765. Real Incursions. - in Player Features and Ideas Discussion [original thread]
It's as if some people are physically incapable of doing anything unless an NPC tells them to do so...
- by Abdiel Kavash - at 2013.10.27 13:46:00
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766. Real Incursions. - in Player Features and Ideas Discussion [original thread]
You can take over systems just fine in 0.0.
- by Abdiel Kavash - at 2013.10.27 13:39:00
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767. Real Incursions. - in Player Features and Ideas Discussion [original thread]
So you basically want your daily run off the mill lowsec/nullsec PvP, you just don't want to call it that?
- by Abdiel Kavash - at 2013.10.27 13:24:00
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768. [Rubicon] Interbus Ship Identification System feedback thread - in Test Server Feedback [original thread]
Looking at a ship info, in the Mastery tab. Would it be possible to only show skills I'm lacking to get a level of mastery? Some ships require many different certificates and clicking on all of them and going through the list of a few dozen skills...
- by Abdiel Kavash - at 2013.10.27 13:09:00
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769. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Looking at a ship info, in the Mastery tab. Would it be possible to only show skills I'm lacking to get a level of mastery? Some ships require many different certificates and clicking on all of them and going through the list of a few dozen skills...
- by Abdiel Kavash - at 2013.10.27 13:08:00
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770. SOV tearing down the old. - in EVE General Discussion [original thread]
A timer gives both parties an opportunity to plan and prepare for a fight at a certain place and a certain time. Without timers, you will only end up with one alliance shooting structures while the other one is asleep, only for them to be shot ag...
- by Abdiel Kavash - at 2013.10.27 12:53:00
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771. Use of caps outside of blobs/L5s - in Ships and Modules [original thread]
WH corps use both carriers and dreads for PvE capital escalations. Carriers can be used to quickly move fitted ships across large distances. Triage carriers can be a good support to a medium-sized gang. There are plenty of subcaps cheaper and fast...
- by Abdiel Kavash - at 2013.10.27 12:48:00
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772. Need advise between skilling for Orca or blockade runner - in Ships and Modules [original thread]
Use courier contracts to haul stuff within highsec. Zero risk for you, no effort required, minimal costs (much less than what you could earn in the time it takes you to haul stuff yourself.) Train your char for pewpew ships.
- by Abdiel Kavash - at 2013.10.27 12:41:00
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773. Orca boosting - in Science and Industry [original thread]
As there was a similar thread a few days ago, are you sure your limit is the laser range? If you can't lock targets past 25k the mining link will not help you. You'll need a sensor booster or a similar module.
- by Abdiel Kavash - at 2013.10.27 12:35:00
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774. What percentage of minerals come from mining ? - in Science and Industry [original thread]
Krixtal Icefluxor wrote: CCP has taken the stance on this and other issues of " What is not known, cannot be exploited". "What is not known, can only be exploited by those smart enough to find out for themselves."
- by Abdiel Kavash - at 2013.10.27 12:33:00
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775. combat log off timers...... - in EVE General Discussion [original thread]
You get a PvP log off timer when you either attack or are attacked by a player (a POS counts as a player too). Similarly you get a PvE log off timer when you either attack or get attacked by a NPC. Attacking in this context means activating any o...
- by Abdiel Kavash - at 2013.10.27 12:17:00
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776. SOV tearing down the old. - in EVE General Discussion [original thread]
Mechanics which incentivize both the attacker and the defender to show up for as many fights as possible. Provide targets for all sizes and types of fleets. Make every fight meaningful. Allow people to damage an enemy's infrastructure without nece...
- by Abdiel Kavash - at 2013.10.27 12:09:00
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777. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Salpad wrote: I still want to hear you use the word "skill" in relation to this siphon deployable. EVE is, after all, a game featuring character sheets with character skillz on them. Skillz mean that characters are different from each other, in...
- by Abdiel Kavash - at 2013.10.27 11:53:00
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778. A question about miner gankers - in EVE New Citizens Q&A [original thread]
https://wiki.eveonline.com/en/wiki/Ship_Scanner_II
- by Abdiel Kavash - at 2013.10.27 00:54:00
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779. Goons actions in high-sec - in EVE General Discussion [original thread]
Gold Lyle wrote: Not at all. The suicide thing it is relatively new, and that the main alliance works like a pirate faction is really recent. This is not the same thing that the old fashion war. Suicide ganking is as old as CONCORD, which is...
- by Abdiel Kavash - at 2013.10.27 00:38:00
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780. Goons actions in high-sec - in EVE General Discussion [original thread]
Gold Lyle wrote: i need consider that EVE has became a PvP game in high-sec too, not only by the ancient war mechanism. EVE has always been a PvP game, regardless of the sec area. PvP is allowed and expected everywhere, including highsec. Onl...
- by Abdiel Kavash - at 2013.10.27 00:27:00
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